![]() ![]() ![]() While the game’s protagonists Billy and Jimmy are sometimes a bit bro-tastic for my dry British tastes, the sounds, visuals and references of Neon adeptly walk the tightrope between contemporary games and all the good (and some bad) things about 80s games. This semi-explicable sentimentality towards the 80s more or less summarises what I like most about Double Dragon: Neon, the hyper-comical reboot of one of the world’s oldest beat-em-up series (older that Final Fight and Streets of Rage, I’ll have you know). I owned a NES, and I watched recordings of Child’s Play and Van Damme films on VHS – usually sandwiched between chunks of Keeping Up Appearances at one end of the tape and Neighbors on the other. Nevertheless, I ? like many borderline children of the 80s ? have some legitimate claim to calling it my era. By that I mean I was born in 1987, don’t recall Margaret Thatcher being PM, and the only direct memory I have of that whole era is somehow taking a dump on the floor in my bathroom and mummy being very disappointed in me (I still feel I should’ve been commended for at least doing it in the right room). I’m proud to say that I’m a child of the 80s. Double Dragon: Neon can be clunky, but its presentation and simple throwback gameplay means it gets away with it. ![]()
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